Robotics

Human-like motion for robots that work with people.

Biomechanically accurate body models for seamless interaction.

Use Cases

Works in simulation, training pipelines, on-robot perception, teleop/IL, and safety/ergonomics tools.

Simulation & Training

Populate environments with realistic digital humans and motions, creating labeled datasets for ML pipelines to test perception, planning, and HRI.

Robot Perception & Teleoperation

Deploy synthetic data-trained models for human detection and pose estimation, retargeting human motion to robot kinematics for policy bootstrapping.

Safety & Ergonomics Analysis

Use accurate anthropometry and motion in workcell/digital-twin tools to check reach, clearances, and near-miss risk.

The Challenges & Our Solutions

Robots fail when they don't understand real human bodies. | Biomechanically accurate body models for seamless interaction.

The Challenges

  • Human perception & prediction is unreliable

    Robots struggle to read human pose and forecast motion in real settings, leading to cautious or unsafe behavior.

  • Policy learning is slow and data-hungry

    Collecting demonstrations and teleop sessions is costly, and transfer to the robot often breaks.

  • Real data misses long-tail edge cases

    Rare behaviors and diverse body types are hard to capture at scale, limiting model robustness.

  • Contact and interaction are hard to validate

    Evaluating grasps, balance, and human-robot contact requires realistic bodies and motions, not just stick figures.

Our Solutions

  • Human-aware perception & prediction

    Train and evaluate models with anatomy-true digital humans (e.g., SMPL family) and realistic motion so systems detect, track, and anticipate people more reliably.

  • Imitation & teleop with motion retargeting

    Retarget human motion to robot kinematics and generate consistent demo data to bootstrap IL/RL policies and improve teleop quality.

  • Synthetic training at scale

    Create large, labeled datasets with diverse digital humans, clothing, and scenes (keypoints, masks, depth, contact) to cover edge cases safely and cheaply.

  • Contact-focused evaluation

    Use accurate body/hand models and motion assets to test grasps, contact timing, clearance, and recovery behaviors before physical trials.

Awesome features to start with

MoGen
Experience real-time reactive behavior—characters move uniquely and adapt instantly based on your input.
MoCapade
One camera. No tripod. You, in all your glory. Now with facial expressions!
1 / 0

Foundation models that enable digital humans to see, understand, and move.

Company

Resources

Legal

© Meshcapade GmbH © 2018 - 2025