Animation & Games

Realistic avatars and lifelike motion — built on SMPL.

High-fidelity avatar generation and motion capture with minimal setup.

Use Cases

Game studios

Realistic player avatars and NPCs with diverse body types

Animated film production

High-quality character animation for cinematic production

Virtual influencers

Lifelike digital personas for social media and marketing

The Challenges & Our Solutions

Traditional mocap is tedious, expensive, and slow to prototype. | High-fidelity avatar generation and motion capture with minimal setup.

The Challenges

  • High Costs of Traditional Mocap

    Traditional mocap requires expensive suits and dedicated space

  • Rigid Studio Environments

    Physical mocap setups can't adapt to mobile or hybrid workflows

  • Slow Setup & Processing

    Suit calibration, studio booking, and manual cleanup delay production

  • Format Limitations & Manual Conversion

    Extra time spent converting for different engines and tools

Our Solutions

  • Affordable, Scalable Mocap

    Reduce manual work with AI mocap, no suits or studios needed

  • Flexible Capture Anywhere

    Record motion indoors or outdoors, no physical setup required

  • Faster Production Pipeline

    Upload a video, skip setup, and get usable animation in minutes

  • Seamless Pipeline Integration

    Use FBX or GLB formats that plug directly into game engines and DCC softwares

Awesome features to start with

MoCapade
One camera. No tripod. You, in all your glory. Now with facial expressions!
Motion Blending
Blend any motion from our platform- with seamless, AI-driven transitions
Motion from Text
Type any motion. Use it instantly in your workflows.
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What are our users saying about us?

Trusted by the teams behind the world's most iconic games, films & experiences

Meshcapade's platform takes us 80% of the way to production for our main characters, and 100% for our background characters. It's a game-changer for streamlining our pipeline.

— Creative Director at an AAA game studio

Meshcapade has the best motion from video that I've ever seen.

— Head of Studio of the world's largest online game platform

We know we can't compete with you on this. It'll just be stupid for us to do that.

— Founder of sensor based Motion Capture system

Foundation models that enable digital humans to see, understand, and move.

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