Realistic avatars and lifelike motion — built on SMPL.
High-fidelity avatar generation and motion capture with minimal setup.
Use Cases
Game studios
Realistic player avatars and NPCs with diverse body types
Animated film production
High-quality character animation for cinematic production
Virtual influencers
Lifelike digital personas for social media and marketing
The Challenges & Our Solutions
Traditional mocap is tedious, expensive, and slow to prototype. | High-fidelity avatar generation and motion capture with minimal setup.
The Challenges
-
High Costs of Traditional Mocap
Traditional mocap requires expensive suits and dedicated space
-
Rigid Studio Environments
Physical mocap setups can't adapt to mobile or hybrid workflows
-
Slow Setup & Processing
Suit calibration, studio booking, and manual cleanup delay production
-
Format Limitations & Manual Conversion
Extra time spent converting for different engines and tools
Our Solutions
-
Affordable, Scalable Mocap
Reduce manual work with AI mocap, no suits or studios needed
-
Flexible Capture Anywhere
Record motion indoors or outdoors, no physical setup required
-
Faster Production Pipeline
Upload a video, skip setup, and get usable animation in minutes
-
Seamless Pipeline Integration
Use FBX or GLB formats that plug directly into game engines and DCC softwares
Awesome features to start with
What are our users saying about us?
Trusted by the teams behind the world's most iconic games, films & experiences
Meshcapade's platform takes us 80% of the way to production for our main characters, and 100% for our background characters. It's a game-changer for streamlining our pipeline.
— Creative Director at an AAA game studio
Meshcapade has the best motion from video that I've ever seen.
— Head of Studio of the world's largest online game platform
We know we can't compete with you on this. It'll just be stupid for us to do that.
— Founder of sensor based Motion Capture system